Art of Combat

Art of Combat is a non-traditional turn based PvP (player versus player) multiplayer title. It focuses on adaptive, simultaneous turns based combat, while fighting for dominance over the very game world. Featuring fast paced decision making within a set of unique mechanics. All while exploring fresh cultural settings (Bedouin/nomadic cultures) in a semi-stylised art style. The game world takes place in a post-war, oriental desert biome setting, where martial artists interact with the game world (presented in the form of sectors on the world map) that makes up the strategic layer of the game. At the core of combat battles, simultaneous turn based PvP matches on a battle grid/scene, form the essence of tactical gameplay. It is an innovative title, featuring a truly unique mix of gameplay mechanics and design, aiming to give new breath to the turn based genre. Players will have to plan effective combat tactics on the fly, backed by strategic decisions shaping the power balance of the game world.

AoC desert exploration
AoC desert sky
Key features
  • Unique game mechanics.
  • Turn based gameplay.
  • Fast paced.
  • Refreshing theme and aesthetic.
  • Reputation/standing system.
  • Permanent death and injuries.
  • Highly dynamic combat.
  • Combat experience and skills proficiency.
  • Skill specialisation groups.
  • Strategic world map system.
  • And much more...
Early Concept Art

Landscapes

Characters

3D models (coming soon)

AoC character AoC landscape 1 AoC landscape 2